Gun-playing-game-Rewrite-temp-scrapped

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Obviously a rewrite the gun playing game. The project actually had two versions. The first was before I fucked it all up, and the other was after I fucked it all up. At first, the rewrite was meant to rewrite everything but still keep the same premise. I then got side-tracted by creating a save point system, which took like a lot of my time, I would say 2 weeks before I got it working. It was pretty impressive for me to get it working, since this was my first time dealing with files (in the sense of actually writing to a file and reading from it), and the only reason I was dealing with files in the first place was because I wanted to make it permanently stay on the user's storage unless the user somehow deletes it. Now after I got that working, I realized that I was using C++, and it had OOPs. This is where the project blew up, like literally. I made a lot of classes, one for each monster and two for players. The intention was to have the monster's/player's attack loop through until the player or monster was down, then decrease the count. However, it just took a lot of time coding it, and so I scrapped it, for now.

Heres the link to the project: Gun-playing-game-Rewrite-temp-scrapped

I do not have any photos, fortunately.